With a year as difficult as 2020 has been, one of the things to look forward to is celebrating those people and companies that did exceptional things in the face of adversity.
First off, congratulations to all our portfolio companies who jumped into action to support learners, educators, and institutions as COVID forced closures in March. We wrote a blog about the amazing work many of our founders did. You can find that HERE.
And while it’s been a slog of a year, watching the education community rally to support every single learner forced into distance learning has been humbling…
What traction do you have so far?
We have over 50 institutions on our platform today, most of which are community colleges. So we help serve the 600,000+ students across all of those colleges in all of their career and workforce needs.
Riff Analytics uses real-time feedback to help small groups learn how to work together online. Learning providers integrate Riff into online courses to create meaningful opportunities for peer interaction and collaboration.
We have a small number of Enterprise customers. We’re in the process of we’re pivoting away from heavy reliance on consulting revenue and focusing on building repeatable revenue from our SaaS platform; so we expect our focus and customer base to shift over time as well.
Interview with Jonathan Olshock, COO & Director of Partnerships at Peerceptiv.
Peerceptiv provides infinitely scalable learning through AI-enhanced peer assessment. The research-validated scoring measures and enhances 21st century skills essential for success both in the classroom and in the workforce.
Peerceptiv supports instructors at over 50 universities and organizations across North America, Europe, and China who need more engaging, effective, and evidence-based assessment in their courses. Many institutions continue to seek methods to deliver meaningful learning experiences for their students even as class sizes increase into the hundreds. …
Interview with Lindsey Tropf, Founder & CEO of Immersed Games.
Immersed Games creates modular video game content to help middle school students learn science and STEM skills. Using their product, Tyto Online, students can do things like build complex ecosystems from scratch to learn ecology, and work with a botanist to solve food shortage challenges.
We sold our first, smaller test product to over 30,000 paying users who were building ecosystems and learning about ecology.
We’re proud to announce our next cohort! Join us in welcoming: Immersed Games, Jobspeaker, Peerceptiv, Riff Analytics, and Solfeg.io. Each of these companies is tackling key educational challenges including: remote team training, peer assessments, digital music education, gamified learning, and tools to bridge education, employment and beyond.
Each company will participate in a remote program through the summer with in person modules slated for the fall. …
The way people interact with their world has changed drastically in the weeks since COVID-19 began to spread internationally. In an effort to reduce the spread of the virus workers have started to work from home, people are communicating almost exclusively online, and the amount of face to face human interaction has dramatically decreased across the globe. To confront this, education institutions at every level have begun to leverage Edtech as a means to ensure that students can continue to learn in a safe and effective manner.
At LearnLaunch Accelerator we too have begun working remotely and are in the…
LearnLaunch Accelerator is the leading edtech startup program.